Welcome!
I am Jasper Eyers

I am a Central Coast based game developer specialised in game design, technical design and economy balancing.
Take a look at my work and if you like it I would love to hear from you!

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Game and technical designer

As a game designer I have learned the basics of all areas of game development and have gained knowledge and understanding of what makes a game fun and functional.

I have focused my efforts in technical design and economy balancing, working to make every aspect of a game have its uses and be fun.

Skills

Game Design

As a game designer I have learned to design and refine game systems and user experience

Technical Design

I can use code to create a wide range of mechanics and systems, and can quickly understand and apply new concepts

Game balance

I can design and refine a games balance to make it fun and functioning

Projects

Coven Fever!

Coven Fever is a hybrid resource collection/tower defence game created by Evil Emu Studios.  for the project I had taken on a larger role as a technical designer; working to get the project ready for proof of concept while our official programmer was unavailable.  As a game designer decisions for this project went through me as the only proper designer on the team.  Lastly I was in charge of the balancing between the enemies, towers, and ingredients

ROGUE RETILE

Rogue Retile is a procedurally generated rogue-like that demonstrates skills in economy balancing and procedural generation.  All functionality was created and iterated by myself

PONG: NEW DIMENSION

Pong: New Dimension is a 3-dimensional variant of the classic pong game.  The game was created by the Endless Geeks of which I was a part of.  I worked closely with all members helping artistic direction and design decisions.  I primarily focused on the camera system for this project.

Do you like my work? Want to get in touch? Use the form below!

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