Game Design
As a game designer I have learned to design and refine game systems and user experience
Coven Fever is a hybrid resource collection/tower defence game created by Evil Emu Studios. for the project I had taken on a larger role as a technical designer; working to get the project ready for proof of concept while our official programmer was unavailable. As a game designer decisions for this project went through me as the only proper designer on the team. Lastly I was in charge of the balancing between the enemies, towers, and ingredients
Rogue Retile is a procedurally generated rogue-like that demonstrates skills in economy balancing and procedural generation. All functionality was created and iterated by myself
Pong: New Dimension is a 3-dimensional variant of the classic pong game. The game was created by the Endless Geeks of which I was a part of. I worked closely with all members helping artistic direction and design decisions. I primarily focused on the camera system for this project.